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Ghosting (2006) - Riley Harmon

By Jacob Gaboury on Tuesday, September 7th, 2010 at 12:00 pm

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In pop culture, “ghosting” is:

n. the appearance of one or more false images on a television screen.
v. when players that have been killed in a video game watch other players.

As viewers look through the gas mask, a video self-portrait is super-imposed onto the action figures via the pepper’s ghost theatrical illusion.

-- DESCRIPTION FROM ARTIST STATEMENT

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Interview with Zach Blas

By Jacob Gaboury on Wednesday, August 18th, 2010 at 10:00 am


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Zach Blas is an artist and writer working at the intersections of networked media, queerness, and politics. His work includes video, sculpture, installation, and design, among other things. He is also a PhD Student in the Program in Literature at Duke University, and writes extensively on the question of art, activism, and sexuality. Zach and I discussed the question of a queer technology and just what queer theory might contribute to the fields of art and technology.



Jacob Gaboury: What is queer technology to you, and how have you previously engaged with this issue in your work?

Zach Blas: Since 2006, I have been working on and thinking through the potentials and possibilities of queer technology. I've taken many different approaches to engaging this topic. I began with a queer sex act, anal fisting. As I started to think about anal fisting through David Halperin's text Saint Foucault, I saw many parallels between the process of this act and the process of video feedback, something I was obsessed and consumed by at the time. So my first work on queer technology - which I wouldn't necessarily call a queer technology - was an interactive video work called The Hole(s) of Non-Teleology. In this piece, I tried to address the relatedness of process as well as the sexualization of technologies in popular culture: the camera as phallus (think Peeping Tom) and the monitor as feminized (as in Videodrome). Making this piece put me more in-tune with the potentials for constructing technologies from a queer political framework.

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Call for Participants:
Brody Condon's LevelFive

By Ceci Moss on Thursday, July 22nd, 2010 at 10:00 am

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A new project by Brody Condon, LevelFive, is seeking participants for two intensive seminars in September - one at the Hammer Museum in LA from Sept. 3-5 and the other in San Jose from Sept. 16-18 at the San Jose Convention Center during the Zero1 Biennial. I'm curious to see what comes of this event - it seems really interesting. You can read more about it below. To register, visit the sign-up section of the LevelFive site. Space is limited.

LevelFive is a live role-playing event focused on critically exploring self actualization seminars from the 1970’s. The LevelFive performance will loosely follow the structure of early Large Group Awareness Training sessions like Erhard Seminars Training, but it is not a re-enactment. The open-ended live role-playing environment provides a space in which players are free to explore self actualization issues with varying degrees of personal intensity, but via an alibi or fabricated character.

During the 1970’s hundreds of thousands of ordinary Americans came for weekend seminar sessions, to be taught how to free themselves from the restraints of contemporary society. Intended as a kind of self transformation for the masses, the seminars utilized a combination of various philosophic and spiritual teachings focused on “allowing participants to achieve, in a very brief time, a sense of personal transformation and enhanced power.” Quickly copied, successors included not only similar self actualization seminars, but also grew into the mass of success and corporate training seminars that we are familiar with today.

Players will arrive as their characters, and are expected to emote, and experience as their characters, with minimal interruptions for the 2-3 day duration of the game. LevelFive is a live game based on the Nordic style of progressive live role-play that explicitly works with “bleed”. In role-playing games, bleed happens when the thoughts and feelings of the character starts affecting its player, or vice-versa. Rather than forgetting the existence of an original self, the character becomes a tool for projection, self-exploration and experimentation.

-- DESCRIPTION FROM THE LEVELFIVE SITE

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On A Mountain Top (2010) - Alex Fuller (with Noah Bernsohn)

By John Michael Boling on Tuesday, June 15th, 2010 at 12:00 pm

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At its most basic form, I believe social media is a dialogue. Onamountaintop.com allows users to say whatever it is they want to say with no accounts, no friends and no poking. Once the user’s entry fades to white, their words are gone forever. Just as one’s voice echoes into the valley from a mountain top. Pure poetry.

-- DESCRIPTION FROM ALEX FULLER'S SITE

Via Pocketmonsterd

A Conversation with Jon Rafman from Bad At Sports

By Ceci Moss on Monday, May 24th, 2010 at 12:00 pm


In this brilliant (and hilarious, and at times, NSFW) clip, Nicholas O'Brien interviews artist Jon Rafman about his work in Second Life for Chicago-based contemporary art blog Bad at Sports. Rafman uses his avatar Kool-Aid Man throughout, of his Kool-Aid Man in Second Life (.com).

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Immaterial Incoherence:
Art Collective JOGGING

By Jacob Gaboury on Wednesday, May 5th, 2010 at 12:00 pm

SMOKE BOMB IN AN ELEVATOR, 2010
JOGGING, SMOKE BOMB IN AN ELEVATOR, 2010

If we consider Internet art to be a distinct category of art making that uses the Internet as its primary medium or platform, we necessarily distinguish it from other forms in which the Internet does not play a primary role. The objects of Internet art are necessarily immaterial, and it is this immaterial quality that makes them so notoriously difficult to exhibit and archive. For some artists this has led to a kind of hybridization of Internet aesthetics and real world objects, such that they might be purchased or viewed in a real-world setting such as a museum or gallery space. For others it becomes a matter of the careful curation of digital images and documentation in an effort to brand oneself and build cultural capital where there is little possibility for financial compensation. After all, how do you monetize an object whose natural setting is a networked space that encourages many-to-many distribution practices? How do you sell a website, a .jpeg? These are responses to a crisis in image making and distribution in which older curatorial models that rely on the limitations of physical space and the exchange of physical objects are increasingly undermined by distanced, virtual, and distributed viewership online.

For art collective JOGGING - artists Brad Troemel and Lauren Christiansen - this crisis is not limited to Internet art, but has instead become the normative condition under which art is produced and viewed today. In an essay on "Redefining Exhibition in the Digital Age," JOGGING notes that:

Art cannot exist without an audience, as it relies on media for its existence as art. With today’s burgeoning potential for digital mass viewership, transmission becomes as important as creation. Contemporary online artists are aware of this fact and seek to actively make use of its potential. Dematerialization is not an oppressive suffocation of art but a possibility for art to flourish in disparate and progressive discourses. The web offers infinite room for expansion and participation unlimited by the more severe constraints of space and finance.

For the vast majority of young artists, regardless of their medium, the work they produce is viewed primarily online as images or video uploaded onto artist's sites and blogs. Even when artists participate in small shows, the majority of publication and viewership takes place in the form of documentation. The museum and gallery space serves a resume building function for art that is largely produced and distributed online. It no longer functions primarily as a space that draws potential viewers or buyers, but is instead a formality, something to be put on a CV.

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Deep Space:
Avatar 4D at NOMA Gallery and Reference Gallery

By Ceci Moss on Friday, April 16th, 2010 at 12:00 pm

Avatar 4D video by Chris Coy

In 1966, Allan Kaprow made the following statement in the Manifestos pamphlet:

Contemporary art, which tends to “think” in multi-media, intermedia, overlays, fusions and hybridizations, is a closer parallel to modern mental life than we have realized. Its judgments, therefore, may be acute. “Art” may soon become a meaningless word. In its place,“communications programming” would be a more imaginative label, attesting to our new jargon, our technological and managerial fantasies, and to our pervasive electronic contact with one another.

Fast-forward to 2010, and one wonders what Kaprow would make of "Avatar 4D," an evening of performances -- or, more precisely, a happening -- by seventeen internet-based artists "set up as chaotically choreographed circumstances that exist in a reality of virtual proportions." Taking its cue from the dually alienating and revelatory push-and-pull of our hyper-connected lives, and the existence of "pervasive electronic contact" taken to the nth degree, artists will webcam, stream, project, and otherwise stage work in both San Francisco's NOMA Gallery and Richmond's Reference Gallery this Saturday, April 17th. The event is curated by the collaborative curatorial team JstChillin (Caitlin Denny and Parker Ito), who are also behind the original and often humorous online exhibit series Serial Chillers in Paradise. The press release describes the artists in "Avatar 4D" as "reality hackers" -- citing Petra Cortright’s webcam videos and Ben Vickers' disclosure of his personal usernames and passwords as examples -- who experiment with "the theoretical apparatus of struggle" in the context of "the ever changing modes of the net" and its impact on the self. It seems the artists behind "Avatar 4D" are attempting to insert "art" into a reality lived in anticipation of its constant representation and performance online, perhaps becoming a form of "communications programming" within a self-programmed reality. Whatever the case may be, with so many talented artists involved, Saturday's event promises to deliver a spectacle -- in two, three, and possibly four dimensions.

Required Reading:
A Thing Like You and Me by Hito Steyerl

By Ceci Moss on Thursday, April 8th, 2010 at 12:00 pm


But, also in 1977, David Bowie releases his single “Heroes.” He sings about a new brand of hero, just in time for the neoliberal revolution. The hero is dead—long live the hero! Yet Bowie’s hero is no longer a subject, but an object: a thing, an image, a splendid fetish—a commodity soaked with desire, resurrected from beyond the squalor of its own demise.

Just look at a 1977 video of the song to see why: the clip shows Bowie singing to himself from three simultaneous angles, with layering techniques tripling his image; not only has Bowie’s hero been cloned, he has above all become an image that can be reproduced, multiplied, and copied, a riff that travels effortlessly through commercials for almost anything, a fetish that packages Bowie’s glamorous and unfazed postgender look as product. Bowie’s hero is no longer a larger-than-life human being carrying out exemplary and sensational exploits, and he is not even an icon, but a shiny product endowed with posthuman beauty: an image and nothing but an image.

This hero’s immortality no longer originates in the strength to survive all possible ordeals, but from its ability to be xeroxed, recycled, and reincarnated. Destruction will alter its form and appearance, yet its substance will be untouched. The immortality of the thing is its finitude, not its eternity....

What happens to identification at this point? Who can we identify with? Of course, identification is always with an image. But ask anybody whether they’d actually like to be a JPEG file. And this is precisely my point: if identification is to go anywhere, it has to be with this material aspect of the image, with the image as thing, not as representation. And then it perhaps ceases to be identification, and instead becomes participation. I will come back to this point later.

-- EXCERPT FROM "A THING LIKE YOU AND ME" BY HITO STEYERL IN E-FLUX JOURNAL #15, APRIL 2010

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Use Your Illusion:
"Virtuoso Illusion" at MIT List Visual Arts Center

By Brian Droitcour on Wednesday, March 3rd, 2010 at 1:00 pm

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Image: Kalup Linzy, Conversations wit de Churen III: Da Young and Da Mess, 2005
(Courtesy the artist and Taxter and Spengemann Gallery, New York, NY)

Oscar Wilde's The Picture of Dorian Grey upset the purpose of portraiture--rather than preserving the memory of its subject in his best light, the painting of the title grew gradually uglier to record Grey's sins, even as he kept the beauty that facilitated his sinning--but left intact art's status as an attribute of rich, leisured living. The arch moral tale is invoked twice in "Virtuoso Illusion: Cross-Dressing and the New Media Avant-Garde," an exhibition currently on view at MIT's List Visual Arts Center. Michelle Handelman's hour-long, four-channel video Dorian, 2009, loosely retells Wilde's novel with club kids standing in for opium eaters. In her ghoulishly lit self-portrait Dorian Grey, Manon appears messily caked in makeup, wearing a baggy gray suit, like the corporate conscience of a hedonist spirit. Both of these works introduce to drag a story about beauty, representation, and pleasure, and the anxieties that attend them. This suggests there's more to "Virtuoso Illusion" than an exercise in gender studies; as exhibition curator Michael Rush writes, "[i]n each major historical advancement of experimental art, cross dressing has been present as a strategy that has expanded the possibilities of the perception-bending intentions of artists (as opposed to merely gender-bending)."

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Image: Matthew Barney, The Cremaster Suite, Ed., 10, 4 of 5, 2005.
(Copyright Matthew Barney. Courtesy Gladstone Gallery, New York.)

Rush takes a long view in his application of the term "new media." The show is all film, video, and photography, and encompasses about fifty years (Andy Warhol is here in Polaroids and video, getting made up for drag, his eyes constantly darting to a handheld mirror to check the progress of his mascara) and even jumps back to 1925 with the inclusion of Marcel Duchamp's Anemic Cinema, made in collaboration with Man Ray and credited to Duchamp's female alter ego, Rrose Selavy. The implicit opposition to absent "old media" is productive, since in many cases the artists highlight artifice by referring to the conventions of classical painting and sculpture. A self-portrait by Yasumasa Morimura inserts his airbrushed body in a Photoshop reconstruction of Manet's Olympia, and in a shot from The Cremaster Suite, Matthew Barney, dressed as a satyr beneath a thick membrane of whitish goo, adopts the frontal posture of academic portraiture. Katarzyna Kozyra's Summertale (2008), a twenty-minute video of grotesque violence and obscure ritual, often looks like televised versions of plays and operas--which is fitting, since it's partially set in a dressing room and has Offenbach on the soundtrack--but shot from the vantage point of the posse of dwarves who swarm the drag-queen protagonist. All Together Now (2008), by Harry Dodge and Stanya Kahn, provides a refreshing foil to all the cloying refinement, as Kahn wanders numbly through a suburban wasteland in sexless castoff clothes.

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self.detach (2008) - Tim Horntrich and Jens Wunderling

By Ceci Moss on Monday, March 1st, 2010 at 12:00 pm

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self.detach is a dynamic object, which adopts a critical position towards the celebration of the ego on the internet by dissolving self-portraying pictures into coloured particles.

--DESCRIPTION FROM THE PROJECT PAGE

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Google Portrait Series (2007-2009) - Aram Bartholl

By Ceci Moss on Monday, February 8th, 2010 at 12:00 pm

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Each code represents a visual enryption of a search on 'Aram Bartholl' in a specific language on Google.

A Google Portrait is a drawing which contains the Google URL search string of the portrayed person in encoded form. Any camera smart phone is capable to decode the matrix-code with the help of barcode reader like software. The result points the mobile phone browser to a search on the portrayed person's name at Google.

A large number of people can be found by name on Google today. Everyone who is working on a computer and uses the internet regularly can be found on Google. Even people who don't use computers can be found sometimes because their names appear in 'old' media (i.e. books) on the net.

'Egosurfing' is a popular way for a user to find out what websites and information Google returns on his/her name search.

How many hits does Google show on my name? Am I popular? Do I want to be found at all? Who writes about me? What do people find out about me when they google my name? Am I in concurrence to other persons with the same name? Do I rely on the results Google shows me on a person's name? In which way do I relate to someone which I only known by Google results?

-- FROM THE ARTIST'S STATEMENT

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Porte-Parole Mouthpiece (1996) - Krzysztof Wodiczko and Sung Ho Kim

By Jenny Jaskey on Tuesday, January 26th, 2010 at 10:00 am

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The Porte-Parole Mouthpiece is an instrument for strangers, its function is to empower those who are deprived of power.

This object encircles the jaw with a small video monitor and loud speakers placed directly over the wearer’s mouth, showing the lips moving in sync to the prerecorded narrative. It is designed to replace the hesitations and fearful silent of an immigrant’s personal voice with a fully formed version of the immmigrant’s story. It function both as a conduit of ones' voice and image as well as a gag that blocks the mouth and prevents from speaking.

Porte-Parole transforms its user into a virtual subject, literally, a cyborg communicating through a high-tech device rather than your own bodily apparatus for speech. The small size screen drives viewers to come closer to the user face in order to see the image of the moving lips and hear the voice.

-- FROM THE ARTIST'S STATEMENT

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FANTASY VISION MEDITATION (MEGAMIX) (2008) - Ivan Lozano

By Ceci Moss on Monday, September 21st, 2009 at 10:18 am

FANTASY VISION MEDITATION (MEGAMIX) from Ivan Lozano on Vimeo.


Structured as a continuous mix of videos from a recent series investigating the parallel historical narratives of disco, gay liberation movements and AIDS. A phantasmagoric elegy for the fallen soldiers in the hidden cultural wars of the 70s and 80s by transforming two sources generally dismissed as vapid and disposable. The musical collaboration between disco singer Sylvester James (a victim of AIDS) and producer Patrick Cowley (who succumbed to AIDS less than three months after the disease was codified) and A Night At Halsted's by queer porn auteur Fred Halsted (who overdosed on sleeping pills after the death of his lover from AIDS) who helped in defining the culture of the era. A labor-intensive digital exegesis of the unconscious spiritual elements hidden in the originals.

-- FROM THE ARTIST'S STATEMENT

Blackness for Sale (2001) - Keith Obadike

By Ceci Moss on Tuesday, June 16th, 2009 at 1:00 pm

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THE NAMES (2008) - Wayne Daly

By John Michael Boling on Tuesday, March 3rd, 2009 at 12:00 pm


In which 20,000 spammer aliases, collected between 2003 and 2008, are listed alphabetically (a possible resource for writers and moonlighters).

-- FROM THE PUBLISHERS DESCRIPTION

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Out of Context: Artists and Web Inventories

By Greg J. Smith on Wednesday, January 21st, 2009 at 12:50 pm

On any given day, the average web user may log into as many as a dozen different social web services. Interaction with these sites could involve any number of activities including browsing photography, commenting on blog posts, planning trip itineraries, looking for a lover or updating a resume. While the sequential (or parallel) manner in which we navigate these databases and the generic aesthetic of the web 2.0 interface might suggest these sites form a unified network, that is simply not the case. In engaging the social web we voluntarily fragment our interests, social ties and demographic information in order to make them "machine readable" and allow us to participate in these communities. With these rules of engagement in mind, several recent projects speak to these conditions and explore the notion of web inventories in relation to identity, aggregation and as binding legal agreements.

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Image: Aram Bartholl, Are you social?, 2007

Like much of his other work, Aram Bartholl's Are you social? (2007) exhibits a nuanced optimism towards social media. The project is founded on the notion of a wearable checklist with which an individual can highlight their "networks of choice" from a selection of about 80 services. Bartholl repurposes the T-shirt (the ultimate canvas for self-expression) as a surface upon which users can advertise their personal interaction with the web. Donning one of these shirts would provide new acquaintances the opportunity to execute a rather revealing once-over and quickly determine the online activities of the user. In preparing the visual checklist, Bartholl collaborated with Markus Angermeier who created a series of "micro-buttons" which consolidate the names, logos and color schemes of leading web services into a standardized wearable display - the T-shirt as webform.

A superficial reading of this work might interpret it as an unconditional surrender to Web 2.0 but, in fact, there is a tension that underlies these arrays of candy-colored logos. Are you social? compresses the web into miniature form; it suggests uniformity when it flaunts the distributed self. When this shirt is filled out and worn, what exactly is it telling us about an individual? Furthermore, how much is revealed through the personal inventories we create in engaging these platforms? In his statement for the piece, Bartholl contrasts online exhibitionism with the restraint and privacy associated with city life: "In the network the private lives of a wide range of people are revealed, sometimes with elaborate reports of the previous night's party. The new services present great potential benefits for the user, however the extensive transparency poses many questions." While he concludes that users have to learn to use these services, Are you social? suggests the public's need to learn how to read them.

This year, Bartholl will be further investigating the idea of social media as wearable technology with his What are you doing? T-shirt, a prototype for displaying social network "status" on clothing that he is currently developing at the V2_Lab in Rotterdam.

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Image: Christian Marc Schmidt, US, Compressed Portals, 2008

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Guys and Dolls

By Marisa Olson on Friday, December 5th, 2008 at 11:15 am

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Image: Annika Larsson, Dolls, 2008 (Stills)

Swedish artist Annika Larsson has a way of keeping her subjects in check. The slow, close, eroticized way in which she hovers around the male characters in her videos susses out innuendo, narrative, and meaning from a space absent of dialogue. She'll often stage and shoot a very simple gesture or group activity and wring every drop of suggestion out of it as she can. Her use of the camera--and very frequently her positioning of her viewers before a large-scale, almost cinematic screen--instigates a reflection on the power relationships inherent in looking, showing, camera-wielding, and screen-gazing. The dom/sub shifts revolving around the photographic lens may by now be the stuff of art school mythologies, but Larsson always finds new ways to turn the tables on one's presuppositions about such things; adding to the conversation a discourse on form and perspectivalism--another old-fashioned notion worth reconsidering. Her new 47-minute video, Dolls, on view now at Paris' Cosmic Galerie, takes her signature style to an even more self-reflexive level by once again exploring men in their supposed territory and calling on the viewer to examine the layers of mediation at play in both the male actor's performance of his masculinity and their own deciphering of the scene. Taking place in a white cube-cum-sports court, the action revolves around men interpreting the futurist symbols painted on the walls and floor, which are meant to evoke not only a Fortunato Depero-inspired Peter Saville New Order cover (a pop art relic of paternal inheritance, the Freudians might say), but also the basic visual designs used to teach humanoid robots how to serve their masters. In this case, the five men in Dolls become servants to their master's whims, be it the serving of coffee, the brandishing of a construction sledgehammer, or the fetishistic ski boot-stomping of objects. Here, "mastery" is clearly a double entrendre that refers to a control-related subject position as well as the deftness with which the man in question has picked up the enculturated skills needed to play male. Larsson's positioning of all of this as a game highlights not only the highly systematized nature of these scenarios, but also the triviality implied by one's perpetual inability to win at this game. Of course, it doesn't mean one can't have fun playing. - Marisa Olson

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The Real McCoys

By Marisa Olson on Tuesday, November 18th, 2008 at 1:00 pm

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Jennifer and Kevin McCoy are a married couple of New York-based artists whose collaborative work conveys a love of film and televised narratives. Their early projects embodied database aesthetics as they chopped shows like 8 is Enough, Kung Fu, and Starsky and Hutch into short clips, often inviting viewers to rearrange them according to what we'd now call metadata. For instance, one could choose from a bank of DVDs in their Every Shot, Every Episode to watch every occurrence of the color blue, or of extreme close-ups. More recent works have entailed building elaborate miniature film sets, complete with working cameras, to shoot microfilms. In the case of High Seas, the set is a sort of kinetic sculpture in its own right, mimicking its subject as it moves around to create shots of the famed Titanic loosing its footing on the ocean. The role of filmic media in mythologizing the ill-fated boat is of course implicit in the installation. While these projects have always been infused with a sense of subjectivity, as the artists perform their fandom through their selective decisions, lately their work has incorporated more explicitly autobiographical elements. Their piece, Our Second Date, for instance, is a miniature movie set which features the artists watching the film from their second date, Weekend, reenacted through a mobile sculpture and video streamed live to a tiny screen. The choice to position themselves as spectators within their own reality, and moreover to confess that their romance budded around screen pleasure opens up a number of interpretations of their ongoing work and paves the way to their newest project, which opens November 22nd at Postmasters Gallery. In I'll Replace You, the artists again place themselves at center stage, without stepping in front of the camera. Instead, a series of different actors (some of whom are quite miscast) play them in enacting a "day in the life" of the artists. Of course, this day is unfathomably long in that it includes every type of activity in which the artists, parents, lovers, and professors might possibly engage on a given day, thus exploring the roles and experiences that constitute our identities. Nonetheless, the fake McCoys manage to do it all, with the actors changing shift throughout the day, while engaging with the artists' real children, students, friends, and colleagues. The resultant video installation is accompanied by a series of photo portraits of the artists in which passersby and friends stand in for one or another member of the couple (raising questions about the deeper psychic or cosmic nature of compatibility and the implausibility of replacement) and a series of "artist talks" in which actors from outside of the art world discuss work by famous artists as if it was their own. Once again returning to the database form, the latter piece promises to shed light on the genre conventions of art-related discourse and critique with clips that are both humorous and poetic. Leave it to the McCoys to sketch out the formal boundaries of a practice and then show us how fun and beautiful it can be to color within those lines! - Marisa Olson

Image: Jennifer and Kevin McCoy, I'll Replace You, 2008 (Photo courtesy of Postmasters Gallery)

Young-hae Chang Heavy Industries' "Morning of the Mongoloids" currently screening on Visual Foreign Correspondents

By Ceci Moss on Monday, October 27th, 2008 at 2:00 pm

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Visual Foreign Correspondents is a "monthly series of audio-visual artworks for a number of screen-based platforms" which invites an international selection of artists to provide a local visual view onto their location. The platform is currently showing Young-hae Chang Heavy Industries' remake of their work Morning of the Mongoloids. Formed in 1999, Young-hae Chang and Marc Voge of Young-hae Chang Heavy Industries make dramatic text movies in a standard Monaco font. High-paced and set to an upbeat soundtrack, the works demand the full attention of the viewer/reader. Morning of the Mongoloids follows a white man as he wakes up after a night of heavy drinking to discover that he looks Korean, speaks Korean and lives in Seoul. The work is accompanied by an interview with the artists, conducted by Petra Heck.

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Then and Now: Desire on Screen

By Tyler Coburn on Tuesday, August 5th, 2008 at 4:30 pm


For "The Young and Evil," the latest in tank.tv's ambitious program of guest-curated exhibitions, Stuart Comer considers the "historical contours and shifting relationships of sex and community in the digital age." Comer contends that the Internet has increasingly eclipsed the cinema as the preeminent cultural screen, and consequently divides his exhibition between the venues. Invited guests, including Andrea Geyer, Carlos Motta and Daria Martin, have each selected one contemporary work, for exhibition on tank.tv, and one historical film to be screened in Tate Modern's cinema on September 20th, 2008. But if the separation of venues emphasizes the historical division between works, the exhibition's focus on social deviance and erotics provides a compelling, unifying thread. The most notable of the works currently up on tank.tv play into what Comer describes as the Internet's state of being an "uncanny hybrid of personal longing and collective interaction." Mansfield 1962 (2006), for example, appropriates a Highway Safety Foundation video William E. Jones found on the Internet, which uses 1962 police footage of gay sex in a public restroom to instruct officers about covert recording techniques. Jones has edited the footage to concentrate on discreet moments of sexual pleasure and, at the video's end, the mug shots of participants, who all went on to serve time on charges of sodomy. For The Shape of a Right Statement I (2008), Wu Ingrid Tsang performs one section of autism rights activist Amanda Baggs' forceful address, In My Language, which she published on YouTube in 2007. Tsang's strong, androgynous features and affected computerspeak (true to In My Language) complicate the original work's register of alterity. "The thinking of people like me is only taken seriously if we learn your language," he recites, at one moment, an assertion that rings true for many situated along the margins of society. - Tyler Coburn


Image: William E. Jones, Mansfield 1962, 2006

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