Versions (2010) - Oliver Laric



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Rumblr is a new web application that allows users to pit Tumblr blogs against one another by placing randomly selected images from two or more blogs in juxtaposition with one another. Users then select the preferred image and after a certain number have been judged a winner is declared. The site launched in alpha about a month ago alongside TUMBLR_WRS, a party held at Home Sweet Home in New York City.

The site capitalizes on the decontextualization and random juxtaposition of images that Tumblr is known for and attempts to objectively judge the taste of users and the quality of sites through a competition or brawl. This random selection often produces unexpected, odd, and beautiful combinations which are frequently screencapped and placed back on Tumblr. These same screencapped images might then appear as standalone images in yet another Rumblr battle, producing a kind of Russian Doll effect.

Rumblr in still in beta and the site's producer, Benjamin Lotan is hoping to add additional features that quantify and visualize user's decisions in new ways, such as producing average color gradients based on the images selected. Check out the site to pit your favorite Tumblrs against each other.
Evan Roth's Animated Gif Mashup 2.0 allows users to mash-up animated gifs found on the web into a collage and add sound. It's a bit like YTMND except you can pile on an unlimited amount of gifs.
Roth launched Animated Gif Mashup 2.0 last week at SPEED SHOW vol.1: TELE-INTERNET curated by Aram Bartholl.

2010, Francesco Bonami and Gary Carrion-Murayari’s Whitney Biennial, is essentially a Whitney Biennial calibrated for the times: small at 55 artists and altogether humble. This humility, and the fact that one needn’t contend with an overwrought curatorial concept, allows viewers a more cogent experience than past, sprawling, thesis-driven Biennials could offer. Several works, rooms and motifs make good impressions. Not many are impressive enough to make an indelible impact—but a few are. Judging by the past couple decades, the task of this biennial of American art seems insurmountable, and there is no urgency to fault this edition for hitting the target and missing the bulls-eye. While the levelness here is exciting as an indicator of a playing field for post-boom artistic production, the devil’s advocate wonders, perhaps unfairly, if there isn’t something ultimately more exciting about a splashy Biennial that fails stupendously.
In the absence of an overarching conceit, why not start with a premise that did precede itself a bit: the third floor as a dedicated space for film and video. Considering the continued expansion of film and video practices throughout the art world, the idea seemed gimmicky at best—easily the curators could fill a floor, but why ghettoize? Then, come February 25, visitors stepping off the elevator and onto floor three were greeted by a tapestry by Pae White, freezing a frame of interlaced wisps of smoke in a vast expanse of fabric. Mercifully this is not a plain LCD screen (as it turns out, the floor showcases a variety of mediums), but as a piece that meditates on materiality, medium and time, it serves as an excellent banner to welcome visitors to the area of the exhibition that is most concentrated on media. The projects therein attending to these matters soar.
Among them is Erika Vogt’s Secret Traveler Navigator, a small dark room featuring a 16mm projector and two abstract, figurative drawings reminiscent of the images that manifest in the film. Onscreen, silhouetted players gesture with ambiguous instruments both blunt (wands and other prostheses) and delicate (a drawing compass). They are recorded, projected and re-recorded, back and forth between video and film. Other simple deviations—for instance, a mirror held before the camera during a joint recording/playback session, thus reflecting projected light onto the shadow cast by the mirror—collapse layers of ritualized mark-making and physical processing into the finished film, which imparts a heavy, hollow feeling of magic.

Lisi Raskin, an artist known for her whimsical military command centers and her cross-country information gathering van (official title: Mobile Observation (Transmitting and Receiving) Station), has produced a new project for Dia's ongoing Artists' Web Projects series. Titled Warning Warum, the website is a nuclear control panel that allows visitors to "bomb" locations of their choosing. The playful interface recalls Raskin's signature childlike style, complete with construction paper collages and handwritten buttons. The accompanying audio of the artist also reminds one of a kid at play, with Raskin chirping "beep beep" to replicate the sound of morse code or "oooeeewwwww" for the missile launch. Raskin's style of interface aesthetics emerges from her own upbringing in 1980s America, where the Cold War and the fear of a nuclear blast were in the air. Her low-fi reconstructions can be understood as an intentionally imprecise attempt to come to terms with the threat of nuclear disaster, an event so horrific and overwhelming as to be almost outside the realm of human comprehension.

The metaphor of the brain as a database (or, if you prefer, the database as a brain) flatters and anthropomorphizes the machine more than it explains the mind. Gray matter doesn't seem to be organized in a way that makes the storage and retrieval of information easy; rather, the classification and categorization that characterize the database are pre-digital technologies invented to manage the ever-increasing amounts of information that civilization requires citizens to master. Cicero used a "memory palace" when delivering orations. As he spoke, he would imagine moving through a house where each room and object represented points he needed to make in his speech and the supporting evidence he needed to make them. The antithesis of such memory systems might be the dream, the mind's nightly refresher that reconfigures the day's events and data in disjointed, symbolic narratives. Both the memory palace and the dream are based on irrational elements: subjective experience, arbitrary connections, and word play. That the memory palace is created under the thinker's deliberate control only highlights the conscious mind's eagerness to do what the unconscious mind does automatically. Even as Cicero publicly performed the constructs of reason, his brain was circumventing them.

Last July, in a New York University faculty residence on West Houston Street where Picasso's sculpture and I.M. Pei's architecture face off in a courtyard invisible to Google Earth, Alexandre Singh delivered an installment of his Assembly Instructions Lectures, a series of talks illustrated by a pair of overhead projectors. After introducing his audience to Matteo Ricci, a sixteenth-century Jesuit missionary who taught the memory palace technique to Chinese officials to convince them of the superiority of Western (and by extension, Christian) thought, Singh launched into a detailed recounting of a dream he supposedly had, in which Ingvar Kamprad, founder and principle shareholder of Ikea, announced that the master floor plan implemented in every Ikea store around the world encodes a classification of all human knowledge. For instance, the arrangement of shoes, hangers, and sweaters in a display closet, as Singh demonstrated, represented the kingdoms and phyla of life on Earth. What's more, the Ikea system of Singh's dream world does not merely encode--it controls. If something changes in a store--say, a new couch model is introduced for the new season, or a passing child moves a prop coffee-table book around a fake living room--the fabric of reality is altered.

Samara Golden’s colorful, multifaceted video and sculptural installations have been popping up quite a bit in New York City recently. Earlier this year, the artist’s "Yes no party" was set up within an alcove in the basement of the Sculpture Center in Queens as part of the group exhibition “In Practice Winter '09.” Golden then presented her sculpture "There's more but it's invisible" at Columbia University’s 2009 M.F.A. Thesis Exhibition, and this piece is now on view at the Project Room at Marvelli Gallery in Chelsea until June 27. I spoke with the artist at the Sculpture Center and then at her studio, where we discussed her interest in combining video and sculpture, her incorporation of images culled from image searches on the web into her installations, and more. - Chloe Gray
You surf the web for images to incorporate into your installations. Can you talk about your surfing methodology?
Sometimes I start by typing in a broad term like “messy room,” and when I find a good picture I take elements out and print them, such as a lamp or a vase that I like. In other cases I use the "messy room” picture to help me figure out what I’m looking for; I like the mirror in the picture, so I search for “unique wall mirror” and see what I can find. It's very fun, like making an immediate wish list for a 2D thrift store.
On another level, I’m interested in what photographers call “gaining access”: the ability to have access to other peoples lives. Using the internet allows me access without interfering. Photographers often have to consider these issues because there is an implied responsibility to their “subject.” I’m interested in the idea that I am just looking at what the subject wanted me to see, and then using it to make something new.
Do you feel like you have an “implied responsibility” to the image or part of an image that you decide to use, like the “implied responsibility” that you describe photographers as having?
Yes, and I follow the golden rule. It would be interesting if someday someone would want to recycle a corner of a photo of one of my sculptures to add to their hovering jelly mass sculpture of the future.
Where do you get the other materials used in your installations?
Primarily from thrift stores. I've been a thrift store addict forever. I can completely wear myself out looking around in thrift stores; I can’t stop. Last week I was at the Goodwill on 123rd street, and I overheard a guy explaining that when he gets a break from work he rushes over to look at the racks of clothes arranged by color. He said its “color therapy.” I agree.
This winter I got to go to Germany to do a show. There they have something called “Sperrmüll,” which literally means “bulky waste” in English. One night a week they put things that they don’t want on the curb and anyone can take them for free. I made most of my installation, called Penumbra II, out of German refuse. It was great, and free.

When the staff of the New York Underground Film Festival decided to end the fifteen-year-old institution and start fresh, they named their new venture Migrating Forms. The title of the new festival, which debuted last week at Anthology Film Archives, resonates with the theories that heavyweight curators like Roger Brueghel and Nicolas Bourriaud have proposed to describe art-making in conditions of international interconnectedness, where a finite number of cultural models yield a seemingly infinite number of variations. The term “migrating forms” could also refer to the travel of moving-image art between gallery and cinema, or describe aspects of films in the festival program, from the content of documentaries like Lucy Raven’s China Town, a stop-motion photographic animation about the U.S.-China copper trade, to the form of shorts that repurposed found footage, like Jesse McLean’s Somewhere Only We Know, which included a montage of reality-show contestants’ faces as they are kicked off television.
Oksana Bulgakowa’s The Factory of Gestures, based on her book of the same name, explored how Russian and Soviet cinema manufactured and recalibrated codes of body language over eighty years of social upheaval. Running commentary explained gestures’ shifting meanings, and the replacement of the films’ sound with a spare, atonal score helped separate the actors’ motions from narrative. The subject matter of The Factory of Gestures had limited appeal for the experimental film crowd (I was the only viewer at the Saturday afternoon screening), but Bulgakowa’s work suggested an interesting direction for creative presentations of scholarly research.

The lecture format appeared again in Oliver Laric’s Versions, a pithy essay on the irrelevance of the notion of authenticity and the “animistic” attitude that has taken shape in response to the boundless online population of modified images; Laric’s examples included the infamous manipulated photographs of an Iran missile test and collages of celebrity heads on porn-star bodies. Other works programmed alongside Versions in Saturday night’s “Mixed and Maxed” programs, such as Jacob Ciocci’s The Peace Tape, effectively remixed images to evoke an influx of information.

Combine a gif of an irate Sean Connery, an audio loop of his comment "You're the Man Now, Dog" from the film Finding Forrester, and bold, zooming text of the same statement and you have the simple recipe behind the popular internet meme http://www.yourethemannowdog.com/. Created by Max Goldberg, the site became a sensation in the early 2000's, and it soon lead to numerous spoofs. Goldberg began mirroring the sites in an effort to keep track of these rudimentary creations, and, eventually overwhelmed by the quantity of spin-offs, Goldberg developed a platform for YTMNDs, http://ytmnd.com/. For the current exhibition "YTMND" at Dallas gallery And/Or, Paul Slocum and Guthrie Lonergan have assembled some of their favorite YTMNDs and installed them on monitors placed in metal shelving units. A short essay "Picture. Sound. Text." by Lonergan on the significance of the genre's unapologetically lowbrow humor accompanies the show. Lonergan argues that the YTMNDs embrace and celebrate the reality that the "Internet turns culture into small pieces of shit." Regardless of one's opinion on the role of the Internet in the advancement of shittiness, the YTMNDs culled by Lonergan and Slocum are funny, weird, random, surreal and unquestionably entertaining, proving that YTMNDs bring something to the table.







waves from the web re-photographed as a multi media ocean.

Rhizome's Curatorial Fellow Brian Droitcour organized an online exhibition, which went live last night, for Why + Wherefore's series "7 x 7." Titled "The Long Gallery" the show brings together works that horizontally exceed the standard-sized frame of the browser. Artists include Justin Kemp, Christy Matson, Brenna Murphy, Bennett Williamson, Petra Cortright, Peter Baldes, and Daniel Eatock. The show is the sixth installment of seven separate online exhibitions curated by seven websites with seven works each. (Whew! So many 7s.) Apparently it was a pain to code too, sorry W+W!
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